![I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working](https://preview.redd.it/8se37296hsn01.png?auto=webp&s=1a8cd67a7a6bc4b352b4b3462c807c495f9f1fcc)
I'm trying to get a static mesh to disappear when the actor walks over a trigger box. I'm trying to use the Set Visibility node in the level blueprint. It's not working
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How to remove/hide a section of LOD of static mesh in ue4 - Programming & Scripting - Epic Developer Community Forums
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Show and Hide VR widget with buttons only - no raycasting - XR Development - Epic Developer Community Forums
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How to show / hide a (big) group of actors quick and easy? (4-27) - Programming & Scripting - Epic Developer Community Forums
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Static Mesh Actor start hidden and show on click of a widget button - Blueprint - Unreal Engine Forums
![Hide static mesh from camera but keep reflections and shadows. Is it possible? If yes how can I achieve this? : r/unrealengine Hide static mesh from camera but keep reflections and shadows. Is it possible? If yes how can I achieve this? : r/unrealengine](https://preview.redd.it/789gewua6kj51.jpg?width=640&crop=smart&auto=webp&s=9c9806a61be9cd99da78bab07326fbb9a2136eee)