![dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot](https://preview.redd.it/fth4dn5wm5931.png?width=1001&format=png&auto=webp&s=eccd291132322370e9be09d4cda459d9bec66dc0)
dae materials broken? I have to create new materials in Godot since I can't use the one generated by Blender. : r/godot
![Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot](https://preview.redd.it/0a8j77ekvoc81.png?auto=webp&s=4d3d40ea204446bd4802546c79172ae1f7ec872e)
Hello, I am trying to work with vector images in godot but when I import it in the godot app, I still can see pixels. Any tips? : r/godot
![Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases, Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,](https://pbs.twimg.com/media/EwN334bXMAA2R5Z.jpg)
Juan Linietsky on Twitter: "So, in Godot 3.x, if you wanted to have external animations/materials/meshes, this was quite messy as files would just be created out of nowhere and, in some cases,
![Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub Incorrect mesh deformation during animation in 3D model DAE · Issue #25806 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/32321/72192818-d7c2f300-33bb-11ea-97a8-dce4079ceb70.png)